![]() ![]() So my assumption is that there must be a plugin incompatibility with the IAP library. ![]() waitingToHide false // Force the allDrawn flag, because we want to start // this guys. The funny thing is I created an empty project with the IAP initializing and it didn't crash. LayoutParams animLp null AppWindowToken animToken null. I made a test with an empty scene with the IAP initializing alone and still crashing. When calling UnityPurchasing.Initialize the game crashes with no other error than:Į/mono: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an objectĪt (Boolean disposing) in :0Īt () in Is there a way to force the app to exit completely, when screen is locked, so that it doesn’t try to resume after lockscreen I try to add some logs, but the error is hard to pin down: on 21.14.367 my app calls onDestroy() on 21.16.122 Windowmanager tells something about appfreeze on 21.16.487 WM tells Lock Screen displayed on 21.19.317 WM. The game crashes initializing the IAP library. Publisher QA have a big set of devices, unfortunately none of them with those specifications, BUT one employee have an Alcatel Pixi 4 device which can't play my game, so I could at least see what's happening. Sorting the device list they are all OpenGL 2.0 devices with Mediatek or Spreadtrum CPU. when i rotate phone, my jme3 android app show me a black screen logging this: 07-23 18:36:11.440: WARN/WindowManager(1403): App freeze timeout expired. ![]() I got reports from users in Google Play arguing they can't start to play my game due to a crash.Īt first I though it could be a low device problem, but they can play other games with a much higher requirements. ![]()
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